Post by jay on Jul 6, 2012 3:38:51 GMT -6
List of Channelers Battle Network Professions
The Channeler RolePlaying Game, in its development, has always thought of the many things it will need to ensure that the game runs seamlessly. In this vein, we have created a list of professions one can undertake in order to become a member who understands and is the solution to any loose ends of our prospective game.
The jobs are hard and require heavy research. However, the pay is very lucrative; and will keep you and your Summons with food in their stomachs for a long time!
Professions
- Overhead
Oversees all battles, judging the outcomes with calculators, dice and a fountain of information present. Must have the knowledge of all things found within the Overhead Instructional Booklet. - Game Moderator
A recruitment class of profession. They have the highest power in the game, being able to veto and open discussions on extremely major things; like the changing of the systems. Those in this job must have an extensive in-and-out knowledge of the game's various systems. - Release Manager
Another recruitment class of profession. They are to pitch ideas for attacks, accessories and other things relating to Summons. These are discussed about and, if deemed good and well thought out enough, the idea will go through testing periods. Not only that, but they have the ability to open discussions on the up/downgrading of attacks, accessories and traits. - Clan Management
These people are the ones in charge of the Clans portion of the Channelers Battle Network. The events, territorial releases, payment, and chance of lucrativeness for each Clan is entirely their jurisdiction.
Useful Links
-Overhead -
Overhead Instructional Booklet