Overhead Instructional Booklet
Attacks List
-Target Range-1 - Selected Target
2 - Random Enemy
3 - All Enemies
4 - Selected Ally
5 - All Allies
6 - Random Ally
7 - All
8 - Self
9 - Team
10 - Field
11 - Opposing Team
12 - All (incl. Self)
13 - User + Target
14 - Both Teams
Speed Tier1S - Fastest
2S - Fast
3S - Slow
4S - Slowest
Protectability3P - Blocks 100% of attack damage when Barrier is in use.
2P - Blocks 50% of attack damage when Barrier is in use.
1P - Blocks 25% of attack damage when Barrier is in use.
0P - Cannot be blocked by Barrier.
FodderF - Will work on a Fodder.
X - Will not work on a Fodder.
MirrorabilityY - Capable of being copied by Mirroreflect.
N - Not capable of being copied by Mirroreflect.
Attack | Element | Power | Hit % | Category | Target Range | Speed Tier | Protectability | Fodder | Mirrorability[Effect]
Alphabetical ListAccursed Sword | Darkness | 80 | 90% | Physical | 1 | 2S | 3P | F | Y50% chance of raising Physical Attack by 1 stage.
Acid Rain | Water | 25 | -- % | Field | 10 | 2S | 2P | X | Y40% chance of inflicting Poison.
Aerosphere | Wind | 100 | 100% | Magical | 1 | 2S | 3P | F | Y30% chance to lower target's Accuracy by 1 stage.
Angel Contract | Light | -- | -- % | Status | 8 | 3S | 0P | X | NFor the next 5 turns, all statuses on the user's side of the field will be healed and HP will be regenerated by 12.5%
Aqua Animus | Water | 120 | 70% | Physical | 1 | 3S | 2P | F | NAttacks the target's Magical Defense.
Aromasphere | Earth | 95 | 95% | Magical | 1 | 2S | 3P | F | Y25% chance of inflicting the Dormancy status on the target.
Arrow Storm | Wind | 35 | 100% | Physical | 1 | 1S | 3P | F | YHits between 1 - 10 times. Rolling a 10-sided die, the result is the amount of attacks used.
Attribution | -- | 70 | 100% | Physical | 1 | 2S | 3P | F | YThe environment changes its effect. When there is no environment, there will be no effect. The attack deals x1 effectiveness.
Automate | Lightning | -- | -- % | Status | 1 | 2S | 3P | X | YStats on the opponent will randomly increase/decrease by 1 stage. If one uses Pinpoint, there is a 50% chance that the user can choose a stat to either rise/drop for three turns.
Bellow | Wind | -- | -- % | Status | 8 | 2P | 0P | F | YRaises Physical Attack and Speed by 1 stage.
Blaze Burst | Fire | 160 | 50% | Magical | 1 | 3S | 2P | F | YNo effect.
Block | Earth | -- | -- % | Status | 8 | 3S | 0P | F | NBlocks status problems for the next 5 turns. Any statuses already on the Summon does not disappear.
Flare | Fire | 40 | 100% | Magical | 1 | 1S | 3P | F | Y10% chance of inflicting the Scorched status.
X-Boost | Light | -- | -- % | Status | 8 | 3S | 0P | X | YRaises a random stat by 2 stages. When used with Pinpoint, one can choose the stat that rises.
Fire Ring | Fire | -- | -- % | Field | 10 | 1S | 0P | X | YIncreases Fire-Elemental damage by 30%. Decreases Water and Ice-Elemental damage by 30%. Dissipates if used twice. Half-Drain lowers the percentage to 15%.
Hydro | Water | 40 | 100% | Magical | 1 | 1S | Protectability | F | Y10% chance of inflicting the Drenched status.
Hydro Blast | Water | 160 | 70% | Magical | 3 | 4S | 3P | F | Y30% chance of inflicting the Drenched status.
Stone | Earth | 40 | 100% | Physical | 1 | 1S | 3P | F | Y+1 Critical Hit ratio. 10% chance of inflicting Confusion.
Quake | Earth | 90 | 95% | Physical | 7 | 3S | 1P | F | Y30% chance of inflicting Confusion. Has +2 Critical Hit ratio. Hits all on field. Those with Hard Root are hit for double the damage.
Hard Root | Earth | -- | 85% | Status | 1 | 4S | 3P | F | YHalves the target's Speed for 3 turns. Summons inflicted cannot be withdrawn.
Viral Thorns | Darkness | -- | -- % | Field | 11 | 3S | 0P | X | YDeals damage to enemy Summons upon their conjuring. Damage dealt depends on the number of vines active, with the maximum being 4. With one vine, it does 6.25% HP worth of damage. With two vines, it does 12.5%. With three vines, it does 18.75%. With four vines, it does 25%. Can be cleared away by Whirlwind and Fog.
Toxic Thorns | Darkness | -- | -- % | Field | 11 | 3S | 0P | X | YInflicts a escalating Poisoned status. Poison deals damage according to how many are layered, with the maximum being 4. 6.25% is lowered each turn with one. 12.5% is lowered each turn with two. 18.75% is lowered each turn with three. 25% is lowered each turn with four. Can be cleared away by Whirlwind and Fog. Will not inflict Poisoned status on those with Block, Angel Contract, and Steam Clean.
Aegis | Water | -- | -- % | Status | 8 | 3S | 0P | X | YRaises the user's Physical Defense by 2 stages.
Steam Clean | Fire | -- | -- % | Status | 9 | 2S | 0P | X | YHeals all status ailments of every member on the user's team.
Stone Blitz | Earth | 180 | 80% | Physical | 1 | 2S | 3P | F | YLowers the user's Physical Attack by 2 stages. If Stone Skin is used beforehand, the damage output is increased by 30%.
Sacred Shield | Light | -- | -- % | Status | 8 | 3S | 0P | X | YRaises the user's Magical Defense by 2 stages.
Stone Skin | Earth | -- | -- % | Status | 8 | 2S | 0P | X | YRaises the user's Physical Defense by 1 stage and cuts Speed in half for the duration. Stone Skin ends when a Critical Hit has been made or HP goes below 20.00%.
Frost | Ice | 40 | 100% | Magical | 1 | 1S | 3P | F | Y10% chance of inflicting the Freeze status.
Mirroreflect | Light | -- | -- % | Status | 8 | 4S | 0P | X | YWhen certain moves are used against the user, the attack's damage is doubled and sent back. All added effects of those attacks are not active.
Mirroraura | Light | 80 | 90% | Magical | 3 | 2S | 3P | F | Y30% chance to inflict the Enchantment status. The effect rate is halved on multiple opponents.
Mirrorabeam | Light | 100 | 90% | Magical | 1 | 2S | 3P | F | Y20% chance of inflicting Enchantment. 20% chance of raising a random stat.
Fodder | Darkness | -- | -- % | Status | 8 | 2P | 0P | X | NUser will lay out a Fodder to take damage, losing 20% HP in exchange. The Fodder will take damage for the user and block most non-damaging attacks. It prevents the secondary effects of damaging moves, and is not forced out by damage-dealing attacks that force out the user. If the Fodder takes damage equating to or exceeding 20% of the user's HP, it will disappear; otherwise, it will stay in tact. All OHKO attacks will break the Fodder regardless. If the Fodder is forced out by any non-damaging attack, it will be in tact upon the Summon's return. When coming in, if any field dangers (such as the Thorn attacks) are out, they will break the Fodder automatically. Draining attacks, while capable of breaking the Fodder, will not restore any HP.
Whirlwind | Wind | 40 | 100% | Magical | 1 | 2S | 0P | X | N10% chance of inflicting the Confusion status on the target. Viral Thorns, Toxic Thorns, Attribute Sphere, Barrier, Screen, Block, Stun Blades, Fog, Leech, and Fire Wall are dissipated when this attack hits.
Stun Blades | Lightning | -- | -- % | Status | 11 | 2S | 0P | F | YOnly two layer of these can be up at any time. Upon being conjured in, the opponent is Stunned. A Pokemon with a 1/4 resistance to Lightning will take 3.125% damage (6.25% if two layers are up), one with a 1/2 resistance to Lightning will take 6.25% (12.5% if two layers are up) damage, and one with 1/1 will take 12.5% damage (25% if two layers are up), and one with 2x weakness takes 25% damage (50% damage if layers are up). Whirlwind and Fog negate this move.
Shock | Lightning | 50 | 100% | Magical | 1 | 1S | 3P | F | Y10% chance of inflicting the Stun status.
Stunbolt | Lightning | -- | 75% | Status | 2 | 3S | 3P | X | YStuns the target.
Stormbolt | Lightning | 130 | 75% | Magical | 1 | 2S | 3P | F | YNo effect.
Storm Edge | Lightning | 95 | 90% | Physical | 1 | 2S | 3P | F | YNo effect.
Cloud | Lightning | -- | -- % | Field | 10 | 2S | 0P | X | NLightning attacks are boosted in damage by 30%. Half-Drain will reduce the increase to 15%.
Break | Earth | 55 | 100% | Physical | 1 | 1S | 0P | F | YDestroys Barrier, Screen and Half-Drain. 30% chance to negate the effects of accessories.
Screen | Ice | -- | -- % | Status | 8 | 3S | 0P | F | YAll Physical Damage against the user is halved for 3 turns. The duration will extend to 8 turns if Barrier is used within the three. Screen is negated by Whirlwind, Break and Fog.
Flame Jet | Fire | 65 | 100% | Physical | 1 | 1S | 3P | F | YGoes first in turns. During Speed Mode, this effect is no longer valid. If opponent attempts to use the same move, Flashbolt, Jet Stream or Follower, Speed stats will be taken into account.
Flashbolt | Lightning | 65 | 100% | Physical | 1 | 1S | 3P | F | YGoes first in turns. During Speed Mode, this effect is no longer valid. If opponent attempts to use the same move, Flame Jet, Jet Stream or Follower, Speed stats will be taken into account.
Jet Stream | Wind | 70 | 100% | Physical | 1 | 1S | 3P | F | YGoes first in turns. During Speed Mode, this effect is no longer valid. If opponent attempts to use the same move, Flame Jet, Flashbolt or Follower, Speed stats will be taken into account.
Storm Blitz | Water | 100 | 100% | Physical | 1 | 2S | 2P | F | YThe user receives recoil damage equal to 1/3 of the damage dealt.
Leech | Darkness | -- | 90% | Status | 1 | 2S | 3P | X | YThe user plants a leeching spirit on the target. The target loses 12.5% of its maximum HP at the end of every turn. If the Summon inflicted is withdrawn, the Leech goes with it. Upon being conjured again, they will be sapped again. Replenish and Whirlwind will remove Leech.
Fog | Water | -- | -- % | Status | 11 | 3S | 3P | F | YThe user brings out a fog around the target's team. All members of that team are unable to restore HP by the use of moves. Accessories will restore HP. Fog will remove all residual threats on the field. Whirlwind will remove Fog.
Follower | Earth | -- | -- % | Status | 1 | 1S | 3P | F | YGoes first in turns. During Speed Mode, this is no longer valid. If opponent attempts to use the same move, Flame Jet, Flashbolt or Jet Stream, Speed stats will be taken into account. The target will move immediately after the user, even if the move the target uses it uses has a lower Speed Tier. If the target has already moved before the user, or if all other Summons have already moved, Follower will fail.
Barrier | Light | -- | -- % | Status | 9 | 3S | 0P | X | YPrevents any moves toward the user from taking effect for the turn it was used in. If used in a row, Barrier will lower the user's Physical and Magical Defenses by two stages each time. All residual dangers remain in tact. Whirlwind and Fog will negate Barrier.
Chameleoflauge | -- | -- | -- % | Status | 8 | 1S | 0P | X | YChanges the user's Element depending on the environment. If there is no environment, the user's Element will stay the same.
Bane | Fire | 65 | 100% | Physical | 1 | 2S | 3P | F | YCritical hit ratio +2%.
Cosmo Meteor | Light | 200 | 90% | Magical | 3 | 4S | 3P | F | YLowers the user's Magical Attack and Magical Defense by two stages. If the user protects themselves with Barrier, the user will not take the stat drop effect. If blocked by a Fodder, the user's stats will drop.
War Dance | Fire | -- | -- % | Status | 8 | 3S | 3P | X | YRaises Physical Attack by three stages.
Shockwave | Earth | 75 | 100% | Physical | 1 | 2S | 3P | F | YDeals damage, repeating itself from 2 - 5 turns. During this time, the user is locked into the attack. Chances of attacking the first and second turn is absolute, but after the second, the chance is 50%.
Magma Cannon | Fire | 180 | 95% | Magical | 4S | 3P | 2P | F | YLowers the user's Magical Attack by 2 stages. If used with Flare Armor has been used beforehand, the damage output is increased by 30%.
Honoo | Fire | 100 | 100% | Magical | 1 | 2S | 3P | F | YNo effect.
Icicle | Ice | 70 | 85% | Physical | 3 | 2S | 3P | F | YIf the user's HP is below 50%, this attack's Power is doubled.
Storm Drain | Water | 75 | 100% | Magical | 1 | 2S | 2P | F | YUser heals according to 50% of the damage dealt by the attack.
Permafrost | Ice | -- | 50% | Status | 1 | 4S | 3P | X | YFreezes the target.
Eclipse | Darkness | -- | -- % | Field | 10 | 3S | 0P | X | YFor the next 5 turns, Darkness attacks are increased by 50% in damage. Light attacks are decreased by 50%.
Seventh Circle | Light | -- | -- % | Field | 10 | 3S | 0P | X | YFor five turns, Light attacks are increased by 50% in damage. Darkness attacks are decreased by 50%.
Diamondhide | Earth | -- | -- % | Status | 8 | 3S | 3P | X | YIncreases Physical Defense by 3 stages.
Diamond Burst | Earth | 80 | 100% | Physical | 3 | 2S | 3P | F | YNo effect.
EnShadow | Darkness | -- | -- % | Status | 1 | 1S | 3P | F | YTarget becomes the Darkness element. Effect lasts until the Summon withdraws.
Moon Petal | Earth | -- | 80% | Magical | 1 | 4S | 0P | F | YDamage is equal to the target's max HP, ensuring a OHKO after 5 turns. Barrier does not protect. Replenish will remove Moon Petal.
Enflame | Fire | -- | -- % | Status | 1 | 1S | 3P | F | YTarget becomes the Fire element. Effect lasts until the Summon withdraws.
Pinpoint | Lightning | -- | -- % | Status | 1 | 2S | 3P | F | YThe user pinpoints the target, ensuring 100% accuracy for the next two turns. If Automate is used during those turns, there is a 50% chance that the user can choose a stat to either rise/drop on the target.
Solar Flare | Fire | 50 | 100% | Magical | 6 | 2S | 3P | F | YTarget's Accuracy is lowered by one stage.
Peace Melody | Light | -- | -- % | Status | 12 | 4S | 0P | F | YAfter three turns, both the target and the user are inflicted with random status ailments. In multi-battles, this attack will hit all on the field. Any Summon that is withdrawn from battle, the effect on that Summon is negated. This move cannot be protected against. This move bypasses an element's resistance to a status ailment.
Speed Break | Wind | -- | -- % | Status | 1 | 1S | 0P | X | YThe user halves their Speed to break Barrier, Screen, Angel Contract, Demon Contract, and negate the effects of the target's accessory.
Wind Scythe | Wind | 95 | 85% | Magical | 2 | 2S | 3P | F | YCritical hit +2.
Power Wave | -- | 80 | 100% | Magical | 1 | 2S | 3P | F | YThe element of Power Wave varies. Visit
here to get your Power Wave element.
Hell Counter | Darkness | -- | 100% | Physical | 1 | 4S | 3P | F | NThe user and opponent sacrifice 75.00% of their Max HP. After three turns, either the user or the target will be sacrificed. Fodder will not negate the move's effect.
NecroBurst | Darkness | 70 | 100% | Physical | 1 | 2S | 3P | F | YThe user heals HP by 75% of the damage dealt.
Shadow | Darkness | 55 | 100% | Magical | 1 | 1S | 3P | F | YLowers the target's Speed by 1 stage.
Fire Wall | Fire | -- | 100% | Field | 11 | 1S | 0P | F | YEvery turn, the opponent will have take a 6.25% damage to their HP with one layer set. With two, the damage increases by 6.25% each turn. Can be cleared by Whirlwind and Fog.
Blockade | Earth | -- | -- % | Status | 11 | 2S | 3P | X | YPrevents the opponent from being withdrawn, apart from through the use of Retreat Order and Second Thoughts. When the user is withdrawn, the effect will still be in effect.
Retreat Order | Earth | 60 | 100% | Physical | 1 | 2S | 3P | F | YDeals damage. The user will immediately be withdrawn once it hits, and will switch into another Summon. If there are no other active Summons on the user's side, it will fail.
Flame Frenzy | Fire | 90 | 90% | Magical | 3 | 2S | 3P | F | M10% chance to inflict the Scorched status on the target.
Snowstorm | Ice | 140 | 70% | Magical | 7 | 3S | 3P | F | Y30% chance to inflict the Frozen status on the target.
Snowfall | Ice | 70 | 100% | Physical | 1 | 2S | 3P | F | YLowers the target's Physical Defense.
Skull Fang | Darkness | 70 | 100% | Physical | 1 | 2S | 3P | F | YCritical Hit +3.
Health Guard | Light | -- | -- % | Status | 8 | 3S | 3P | X | YHP sapping attack will have no effect on the user.
Storm Surge | Water | 70 | 100% | Magical | 7 | 3S | 4P | F | YInflicts Drenched status. Hits all in battle.
Comet Shower | Light | 80 | 100% | Magical | 1 | 2S | 3P | F | N30% chance to increase the user's Magical Attack by 1 stage.
Bolt Smash | Lightning | 250 | 100% | Physical | 1 | 4S | 1P | F | YThe user's Physical Defense, Magical Defense and Speed are all lowered by 1 stage.
Miasma | Darkness | -- | 75% | Status | 1 | 2S | 3P | X | YInflicts Poisoned status on the target.
Icebreak | Ice | 60 | 100% | Physical | 1 | 2S | 3P | F | YIf the target is frozen, the attack deals double the damage. The target is instantly cured of freezing.
Replenish | Water | -- | -- % | Status | 8 | Speed Tier | 3P | X | YThe user regains 50% of their max HP or are healed of their status ailments. Cures Leech and Moon Petal.
Blossom Storm | Earth | 120 | 100% | Magical | 1 | 2S | 3P | F | YNo effect.
Smite | Fire | 70 | -- % | Magical | 1 | 2S | 3P | F | YPasses all Accuracy checks, hitting without fail.
Shadow Flare | Fire | 120 | 100% | Magical | 1 | Speed Tier | 3P | F | Y20% chance of inflicting the Scorched status on the target.
Shadow Strangle | Darkness | 25 | 100% | Physical | 1 | 1P | 3P | F | YThis attack deals damage and traps the opponent for 3 - 6 turns. Residual damage is dealt, with 6.25% HP being taken away each turn.
Boundary | Water | -- | -- % | Field | 10 | 4S | 3P | X | Y When used, all on the field (excluding the user) have a 30% chance of not moving that turn.
Half-Drain | Light | -- | -- % | Status | 1 | 3S | 3P | X | YFor the next 3 turns, the increase/decrease, added effect and success rates rates of all of the target's moves are halved.
Tsunami | Water | 95 | 100% | Magical | 7 | 2S | 2P | F | YNo effect. Hits all on the field.
Tornado | Wind | 100 | 80% | Magical | 7 | 4S | 2P | F | Y100% chance to inflict the Confusion status on all hit.
Dance of Wind | Wind | 50 | 100% | Physical | 1 | 2S | 3P | F | Y10% chance to raise the Physical Attack, Magical Attack, and Magical Defense of the user by 1 stage.
Gale Force | Wind | 85 | 95% | Magical | 1 | 2S | 3P | F | YIf the attack makes contact, the user's entire team gains a 50% increase in Speed for the next 3 turns.
Shadowscape | Darkness | -- | -- % | Field | 10 | 3S | 0P | F | YDarkness attacks are increased by 30% in damage. Light moves are decreased by 30% in damage.
Sacred Arrow | Light | 70 | 100% | Magical | 1 | 2S | 3P | F | Y30% chance to lower the target's Magical Defense by 1 stage.
Bane Arrow | -- | 80 | 100% | Physical | 1 | 2S | 3P | F | YThis attack has x1 effectiveness against all elements. The attack will ignore defense modifiers and strike the normal defensive stat.
Retreat Blitz | Darkness | 50 | 100% | Physical | 1 | 1S | 3P | F | YThis attack deals damage. If used on the same turn the target decides to withdrawn itself, it will hit the target before it switches out with double the Power; increasing to 100.
Cosmic Call | Light | -- | -- % | Magical | 3 | 3S | 0P | F | Y6.25% of the opponent's HP is taken away from them at the end of each turn.
Demon Contract | Darkness | -- | -- % | 3 | 8 | 3S | 0P | X | YThe opponent is not capable of healing any statuses for 5 turns and their HP drops by 12.5% each turn.
Heavenly Sword | Light | 80 | 90% | Physical | 1 | 2S | 3P | F | Y30% chance of inflicting the Enchantment status. 30% chance to raise the Physical Attack of the user by 1 stage. 30% chance to lower the Physical Defense of the target by 1 stage.
Tornado Alley | Wind | -- | -- % | Field | 10 | 1S | 0P | X | YIncreases Wind attacks by 30% in damage for 5 turns.
Heat Core | Fire | 95 | 100% | Physical | 1 | 2S | 1P | F | YAttacks the opponent's Magical Defense. Any rises in Magical Defense are ignored.
Heat Blast | Fire | 100 | 85% | Physical | 1 | 2S | 0P | F | YCannot be protected against.
Downpour | Water | 1 | 100% | Status | 3 | 2S | 3P | F | YThe Power of the attack is equal to the user's Magical Attack / 50 * 15.
Douse | Water | -- | -- % | Status | 13 | 1S | 3P | X | YFor 5 turns, the user's and target's elements become Water.
Hurricane | Wind | 200 | 100% | -- | 7 | 4S | 1P | F | YThe attack is randomly Physical or Magical. The user takes health recoil damage equal to all damage done by the attack on all hit divided 2.
Witchlight | Light | -- | -- % | Status | 8 | 3S | 0P | X | YThe user's Magical Attack is raised by 3 stages.
Rupture | Earth | 60 | 100% | Physical | 1 | 2S | 3P | F | Y20% chance to randomly mix up the opponent's stat changes. If there is only 1 or no boosts, the attack fails.
Obsidistrike | Earth | 95 | 100% | Magical | 1 | 2S | 3P | F | YAttacks the Physical Defense of the target. Any rises in Physical Defense are ignored.
Thorn Spike | Earth | 50 | 100% | Physical | 1 | 2S | 3P | F | Y50% chance to inflict the Poisoned status of the target.
Power Burst | Light | 100 | 100% | -- | 1 | 2S | 3P | F | YWhether this attack is Physical or Magical depends on a dice roll.
Death Spike | Darkness | 1 | -- % | Physical | 1 | 4S | 3P | F | YWill deplete the target of 100% of their HP, OHKO'ing them. Accuracy is dependent on the amount of boosts in stats the user has, starting at 5%. Accuracy rises by 15 each time a boost has been made.
Thieve | Darkness | 30 | 85% | Physical | 1 | 2S | 3P | F | YThe caster gains any stat changes the target has.
Supernova | Fire | 200 | 100% | Magical | 7 | 4S | 3P | F | YFire-elemental attacks are increased by 30% in damage for the next 3 turns. Will inflict the Scorched status on all that it hits.
Speed Switch | Light | -- | -- % | Status | 14 | 1S | 3P | X | NFor the next 5 turns, Speeds are switched randomly between Summons. If at least one Summon uses Barrier on the turn that Speed Switch is being used, Speed Switch will fail.
Incandescence | Light | 70 | 100% | Magical | 1 | 3S | 3P | F | YHas 140 Power when user is inflicted with a major status ailment. When used on Fodder, the status boosted damage is not taken into account.
Ooze | Darkness | 25 | 100% | Magical | 1 | 1S | 3P | F | Y10% chance of lowering the target's Accuracy by 2 stages.
Refraction | Light | 75 | 100% | Physical | 3 | 2S | 3P | F | Y30% chance of lowering the opponent's Magical Defense.
Dragon Fist | Earth | 50 | 100% | Physical | 1 | 2S | 3P | F | YRaises Physical Defense, Speed and Accuracy.
Pyromania | Fire | 80 | 100% | Physical | 1 | 2S | 3P | F | YHas a +2 Critical Hit ratio. 30% chance of Stunning.
Shadow Cleaver | Darkness | 100 | 70% | Physical | 1 | 3S | 2P | F | Y10% chance of raising the user's Physical Attack. 10% chance of lowering the opponent's Physical Attack. 10% chance of inflicting Stun.
Haze | Ice | -- | -- % | Status | 1 | 2S | 3P | F | YThe target is unable to use non-attacking move for the next 5 turns.
Heal | Light | -- | -- % | Status | 8 | 2S | 3P | X | YHeals the user by 50% of its maximum HP.
Incarnate | -- | -- | -- % | Status/Special | 8 | 4S | 0P | F | NThe Summon will transform into their Release Forms, and gain all of the stats and capabilities of the Form. If Incarnate is rendered unusable in any sort of way, the Summon will transform back.