Post by Channeler Bot on Jul 5, 2012 0:35:47 GMT -6
Here is where you begin your career as a Summoner. You have been given the right to wield a Summon's Essence within you. Don't post in these boards unless you are accepting or requesting a Summon. For questions, visit the Related Chat Thread.
Copy the code and create a new topic, titled your Summon's Name. Once you post your Summon, and they are accepted; you must then post your information inside of the Channeler Stats Board. You will start off with $15,000 and a free Summon Creation Pass.
Your Summons must follow the code shown below:
Name
The name of your Summon may not be anything vulgar. It must not have any references to real world catastrophes and cannot be the same as another's Summon. Along with this, your Summon cannot have a name that is the same as another thing in a noticeable video game series. This includes the Pokemon, Yu-Gi-Oh, and other types of series.
Gender
The Gender of your Summon may be Male, Female, or None. This is your own choice. Your Summon is not able to have two genders.
Summoner
Your username on the site.
Element
Your Summon's Element is able to be one of the following: Fire, Water, Wind, Earth, Lightning, Ice, Light, or Darkness. To learn what does damage to what, visit the Elemental Damage Chart.
Stats
For each of your stats, you have 600 Points to spread throughout them. If you wish to spread them evenly, do as you wish. However, know that those will be its permanent stats. There is no changing stats at any point in time unless one visits the Training Dojo. Stats are must have at least 40 in them, with the maximum being 200.
Appearance
Your Summon's appearance can be humanoid and normal to outlandish and godly. However, please note that your Summon has to be appropriate. There can be no giant penis creatures around. Attempting to challenge this rule will result in the inappropriate posting punishment.
Personality
A Summon is capable of having any type of personality, whether it be vulgar or serious. They are not one dimensional, and can be just as prone to emotion as humans.
Lore
Summons have a story. They are something in the books of history. What is your Summon's purpose? Please note that this portion does not allow for godmodding. Stating that your Summon has the power over all other Summons, along with having the ability to snap its fingers and rid itself of entire races of people is expressly forbidden. Summons must have a believable backstory.
And note that none can have the same backstory. If there is one that is the deity over time already, you cannot say yours has the ability to control time unless you are willing to let it be a lesser time deity.
First Moves
What are your choices for your first moves. Any move above 100 Power is not capable of being a first move.
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Now that we have that out of the way, you should know of your Summon and their limitations.
Attacks: Summons are capable of having up to eight attacks. These attacks are taught to them in the Technique Master thread, and are only capable of being equipped if the Summon has a first or second compatibility. Every Summon, upon their creation, get three moves to start them off.
Copy the code and create a new topic, titled your Summon's Name. Once you post your Summon, and they are accepted; you must then post your information inside of the Channeler Stats Board. You will start off with $15,000 and a free Summon Creation Pass.
Your Summons must follow the code shown below:
[b]Name:[/b]
[b]Gender:[/b]
[b]Summoner:[/b]
[b]Element:[/b]
[b]Health Point Stat:[/b]
[b]Physical Attack Stat:[/b]
[b]Magical Attack Stat:[/b]
[b]Physical Defense:[/b]
[b]Magical Defense:[/b]
[b]Speed Stat:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Lore:[/b]
[b]First Moves:[/b]
Name
The name of your Summon may not be anything vulgar. It must not have any references to real world catastrophes and cannot be the same as another's Summon. Along with this, your Summon cannot have a name that is the same as another thing in a noticeable video game series. This includes the Pokemon, Yu-Gi-Oh, and other types of series.
Gender
The Gender of your Summon may be Male, Female, or None. This is your own choice. Your Summon is not able to have two genders.
Summoner
Your username on the site.
Element
Your Summon's Element is able to be one of the following: Fire, Water, Wind, Earth, Lightning, Ice, Light, or Darkness. To learn what does damage to what, visit the Elemental Damage Chart.
Stats
For each of your stats, you have 600 Points to spread throughout them. If you wish to spread them evenly, do as you wish. However, know that those will be its permanent stats. There is no changing stats at any point in time unless one visits the Training Dojo. Stats are must have at least 40 in them, with the maximum being 200.
Appearance
Your Summon's appearance can be humanoid and normal to outlandish and godly. However, please note that your Summon has to be appropriate. There can be no giant penis creatures around. Attempting to challenge this rule will result in the inappropriate posting punishment.
Personality
A Summon is capable of having any type of personality, whether it be vulgar or serious. They are not one dimensional, and can be just as prone to emotion as humans.
Lore
Summons have a story. They are something in the books of history. What is your Summon's purpose? Please note that this portion does not allow for godmodding. Stating that your Summon has the power over all other Summons, along with having the ability to snap its fingers and rid itself of entire races of people is expressly forbidden. Summons must have a believable backstory.
And note that none can have the same backstory. If there is one that is the deity over time already, you cannot say yours has the ability to control time unless you are willing to let it be a lesser time deity.
First Moves
What are your choices for your first moves. Any move above 100 Power is not capable of being a first move.
------------------------
Now that we have that out of the way, you should know of your Summon and their limitations.
Attacks: Summons are capable of having up to eight attacks. These attacks are taught to them in the Technique Master thread, and are only capable of being equipped if the Summon has a first or second compatibility. Every Summon, upon their creation, get three moves to start them off.